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"As for the organizational structure of companies, I think it would be good if companies would be more flexible about incorporating foreign technologies," he said.
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Mikami is no doubt happy to be a part of a Western game company but he emphasized that "there are still a lot of good companies." Even so, he'd like to see more Japanese developers utilize Western tech when it can help. Mikami noted that Western developers seem to be "working harder" but "if we can invest $30 million into a game, we can win." Of course, Bethesda Softworks wasn't about to disclose what the development and marketing budget is for The Evil Within, but if we had to guess it's likely over $30 million. In the past, what the Capcom president told me was that game development is becoming more and more expensive and many Japanese publishers won't be investing $30 million or more in a game," he said. Japanese companies don't take those kinds of risks like Western developers do. "Games have become big projects, requiring a lot of resources both to create and market. GamesIndustry International caught up with Mikami during E3 to chat about his game and why Western developers seem to be ahead of Japanese studios.įor Mikami, the difference between the East and West was apparent for him even while he was still employed by Capcom. The Evil Within is planned for PC, current-gen and next-gen consoles next year. After working on startups like Clover Studio and Seeds Inc (which effectively became Platinum Games), Mikami is finally ready to tackle the survival horror genre once again at his new company Tango Gameworks (which was acquired by Bethesda). It can be enough to make you dizzy with anxiety.Shinji Mikami, the creator of Resident Evil, hasn't made a survival horror game since 2005, when he took over directorial duties for Resident Evil 4. At times the intensity ramps up so significantly that your limping character just won't move fast enough for your liking. There are moments when I just had to stop playing simply because I couldn't withstand the mental anguish it demanded. Perhaps the most frightening aspect of The Evil Within is how well it draws out agonizing fear.
#THE EVIL INSIDE 2013 PC#
Overall, the frame rate in the PC version seems smoother, though you'll need an impressive rig to run it well.
#THE EVIL INSIDE 2013 PLUS#
The game definitely performed better for me on the behemoth laptop, plus I was able to successfully remove those black bars from the game that so many people seem to take issue with. I tested my nerve in round 2 of my time with The Evil Within on a high-end SLI gaming laptop from Origin PC, the Origin EON17-SLX. Deliberate or not, some of these environments tend to become confusing after some time, too. The game's chapters feature plenty of calamitous locations, but they all tend to feature the same foreboding items on the horror checklist: rust, things on fire, torn cloth swaying in the wind and so on. There are a few occasional graphical glitches and sometimes animations don't line up the way they should.
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There's only one way to make sure these beasts don't come back - and that's by burning them.Īs much as it nails the atmosphere, at times The Evil Within can feel a little rough around the edges. Ammo is a scarce commodity that you'll need to manage accordingly, not to mention the close attention you'll need to pay to the amount of matches you carry. You'll solve puzzles, utilize stealth and master guns and other weapons. There are a variety of game types present in The Evil Within. In The Evil Within you play as Sebastian Castellanos, a detective who gets a first-hand account of the destruction of a city and wakes up to find himself in a disastrous world where the undead stalk him relentlessly. Check out GameSpot for more on The Evil Within It's just that the story wasn't necessarily my main reason for my trudging through the campaign. The Evil Within suffers from a similar shortcoming, too. I've always found that horror games tend to get unfair leniency when it comes to telling a lucid story, mostly because the atmosphere and enemy design is where the meat of the attention is drawn. It's strange, demented, twisted and like classic survival horror, maddeningly unforgiving. The Evil Within is the next chapter in Mikami's legacy, and it's a love letter to any horror junkie's psyche. So to say I was excited for the thoroughly accomplished Mikami's next creation was an understatement.
#THE EVIL INSIDE 2013 SERIES#
I have always adored the Resident Evil series and consider Resident Evil 4 to be one of my all-time favorite games.
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